banzay

Age/Gender: 21, Male
Location: Bobadela
Job: Life

Newgrounds Stats

Sign-Up Date:
11/15/03

Level: 7
Aura: Neutral

Rank: Civilian
Blams: 30
Saves: 6
Rank #: 97,892

Whistle Status: Normal

Exp. Points: 520 / 550
Exp. Rank #: 73,151
Voting Pow.: 4.96 votes

BBS Posts: 0 (0 per day)
Flash Reviews: 59
Music Reviews: 1
Trophies: 0
Stickers: 0

All Flash Reviews

59 Reviews | 2 w/ Responses

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Score: 5
Pokemon - Left 4 Dead

"Hmm... hmm!... no."

date: November 22, 2009

Guess I'd hafta be a Pokemon fanboy to not find this boring.
I value the effort, but it doesn't result in much fun.

And you'd wish Tanks were that easy to kill.

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Score: 7
Crush the Castle

"Entertaining"

submission: Crush the Castle
date: October 18, 2009

For lack of something better to do, I'd much rather play this than any Windows trivia game.
It is simple, yet unique, challenging and feels gratifying each time you successfully crush a castle (and its occupants).

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Score: 9
LEFT4LOL

"Genious script."

submission: LEFT4LOL
date: April 20, 2009

This clip is worth your time if you enjoy satires.

Not a 10 because graphics aren't the best they could be.
The rest, worth 10 stars.

"Mexicans!!" lmao.

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Score: 2
Conversation 12: CoD

"Right..."

date: December 7, 2008

Okay, this is so stupid that it actually made me cough out a chuckle, but seriously, isn't worth having on Newgrounds. Gave it a 1.

Besides, germans made that weapon and it's called Panzerschrek, something closer to that - 'schreks' panzers/tanks? I suppose.

December 8, 2008

Author's Response:

keep in mind this is a PARODY!
jesus christ!
whats your problem!

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Score: 8
Mouse Effects 4

"Creative"

submission: Mouse Effects 4
date: December 7, 2008

It may seem pointless, but it's very well done and easy to appreciate!
Creative and somewhat soothing. 5 points!

Sure wouldn't mind having some of those effects going on my cursor all around the OS.

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Score: 9
The Last Stand.

"A game more pleasent to play than Sonny"

submission: The Last Stand.
date: April 20, 2008

For 20 nights, you have to mow down waves of zombies. Some slow, others not so slow, and a few of them even run. There's dogs and armoured zombies too.

I got the last weapon, the Barrett, at day 18. Night 19, I lost no HP (7 survivors). Night 20, the last one, I lost 1HP with 6 survivors.
The way to get it is simply to invest all of it into finding survivors before Night 2, provided you protected the wall well in Night 1.
Before Night 3, invest half in survivors and half or a bit more in weapon searching, you're guaranteed to get the revolver.
And then keep investing in that manner until you have 6-7 survivors.
After that, invest about 70% of time in searching for weapons and you're bound to get all.
NEVER spend time repairing when it goes to waste unless your HP are 70% or less. Wasting more than around 5 points of repair is a bad investment.

Now, the best weapons seem to be the full automatics and the snipers.
The shotguns aren't too good, they make a nice scene but take too long to reload for the damage they cause.
Pistols? Stop using as soon as you can, of course.
Chainsaw is pretty and can help in a pinch but never use it as your main way of killing them.
Always take a machine gun or sniper. And if you a good gap for a reload, do it before a running zombie(s) comes and you're almost out of ammo.
If you can manage moving+aiming, which really isn't hard, the sniper is a great friend.
And well, when you get the Barrett, needless to say, take it and stick to it.
It's like a handheld super weapon.

All in all, a fantastic game, great way to vary gaming.
One suggestion: make it possible to abort reload and switch weapons as to make the most use of being able to carry 2.
One observation: the first time I played and died (when I started a 2nd time, I didn't die once), I reloaded the level but I couldn't do anything but move. I died that time and I reloaded the level again and that time around my guy's visual model was still his corpse, lol. Do I smell a glitch?

In the end, hands down - The Last Stand should be ranked highest game, not Sonny.
Will anxiously wait for the sequel.

Very well done, Con-Artists!

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Score: 6
Warhammer 40k Tribute

"A good movie and the plot has a lot of potential"

date: October 28, 2005

The drop pods aren't 'exactly' like the originals, and usually, that would be all good, except these look kinda... raw. They could be worked on a lot.
Other than that, it's all well done, though it could use a little polish and improvement.
Like the shooting sounds, for one. The scenes can be a bit confusing when it jumps from one to another.
Voices would be nice to have more of. The original space marine voices with the radio (or whatever it is) distortion and that grave brit accent sound rather cool.
Well, and to end this, I sure enjoyed playing Warhammer 40k, so... let's have Part II!! =D

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Score: 7
Feel Good Inc. Collab

"Weird..."

date: July 7, 2005

That's the word that best describes the movie.
The song is damn cool, but since you guys didn't make it, I didn't give you a 10 for sound.
Certain animations, specially that short part with Creamy Hore dancing, were very smooth and looked good.
The movie unfolds very strangely and randomly, except the parts based on the song's music clip (at least to my point of my view), so style wasn't highly rated. If you had made something more solid and coeherent, it would've been better, I believe.
Still, good work!

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Score: 7
FF: Mixed in Balamb2(2/3)

"Like the first part, it could be better"

date: July 7, 2005

Occasional parts are humourous, but overall, it could use some improvements.
For example, camera views. They are somewhat confusing.
Not bad at all, though.

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Score: 7
FF: Mixed in Balamb2(1/3)

"Not bad, but..."

date: July 7, 2005

Not as funny as the prequel. The voice acting is the best I've seen. It's not the worst I've seen either.
Their occasional swearing is always fun =P
All in all, I liked it. Keep doing your thing, man!

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